It depends on the job — Agent works like a real editor: it watches, cuts, reviews and fixes. Here’s what actually drives it, from real projects.
How Long Does a Job Take?
Typical processing times, from real projects:
Job type | Typical time |
Simple edits — trim, subtitles, one clip | 10–25 min |
Most projects — ads, promos, repurposing | 30–60 min |
Heavy work — many rounds, long AI films | 1–2 hr+ |
A stronger model costs more but isn’t slower — every tier averages ~40 min. Close your browser any time; the work keeps running.
How Many Credits Does a Job Cost?
Two multipliers decide the credit cost of a job:
The model. Flash/Pro are the cheap tiers; Max/Ultra run 3–4× more on the same job — and deliver accordingly.
The footage. Editing your own footage is the cheap end; AI-generated shots cost several times more. Extra revision rounds add up too.
Your project | Flash / Pro | Max / Ultra |
Editing your own footage | ~60–120 | ~180–360 |
Ads & promos | ~60–120 | ~300–540 |
Long narrated explainers | ~60–180 | ~420–720 |
AI-generated shorts / MVs | ~240 | ~540–780 |
For AI-generated shots: Seedance 2.0 consumes ≈ 9 credits/s and Wan 3.0 ≈ 4 credits/s, at 720p.
Where Projects Actually Land?
Real numbers from real projects — how usage breaks down. Each line shows how many projects finish within that credit budget:
Half of all projects (50%) finish within ~230 credits
Three quarters (¾) finish within ~380 credits
9 in 10 projects (90%) finish within ~564 credits
Which Tier Should You Pick?
It’s a choice about risk, not just cost. In testing, 1 in 4 Flash projects needed another pass; on Max it was 1 in 20, and Ultra never once came out poor.
Drafting? Flash/Pro are genuinely good. When the video matters, start on Max.
How to Spend Less?
Bring your own footage instead of generating every shot.
Put everything in the first message — fewer correction rounds.
Say your target length — 20 seconds costs far less than 2 minutes.
